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Duration:

2 Months

Engine:

UE4 4.27

Platform

PC

Language:

 Blueprints & C++

Team Size:

solo

Project Description

Bounce is my first use of Unreal engine. while its not the first I've attempted using UE4 as i tried when i was much younger. i decided to retry and actually create something.

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This project was an optional project given by the university but did not count as part of my degree thus being in my own time. 

 

In this project, i wanted to make a puzzle game based on a unique game play mechanic. the mechanic being able to produce bounce pads on certain surfaces to traverse the map and solve the rooms puzzles.

Genre

  • 3D

  • Single player

  • Puzzle

  • Sci-Fi

Responsibilities

  • Programming

  • Documentation

  • Level Design

  • Puzzle Layout

  • Management

Pros & Cons

Pros:

In this project, i learnt a new programming language, as well as UE4 Blueprints. i had also learned how to use Unreal engine more effectively. this had taught me the differences in engines and languages and noticed i could use similar techniques to what i'm used to with slight changes

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Cons:

The issues i had with this project was since everything was new, i had a lot of difficulty in learning this new language. unfortunately there's not a lot of online material on C++ in UE4 i found. trial and error was my main approach for the most of it.

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